How to Upload a Krita Doc on Tmblr

On the Road to Krita ii.8

Published    13th November, 2013

The Krita squad is working really difficult on the next release — Krita 2.8, expected to be released finish of December, early January.  And information technology's shaping up to be a memorable release! There is a host of interesting features, and many, many bug fixes also. Let's accept a await at what's coming!

Tablet Support

Krita has relied on Qt's graphics tablet support since Krita 2.0. We consciously dropped our ain X11-level code in favour of the cross-platform API that Qt offered. And apart from the lack of support for not-Wacom tablets, this was mostly enough on X11. On Windows, the story was different, and nosotros were confronted by problems with offsets, bad performance, no back up for tablets with born digitizers like the Lenovo Helix.

And then, with leaden shoes, we decided to swoop in, and do our own tablet support. This was mostly washed past Dmitry Kazakov during a week-long visit to Deventer, sponsored by the Krita Foundation. We at present have our own code on X11 and Windows. Drawing is much, much smoother because we tin can process much more information and issues with offsets are gone.

OpenGL and Shaders

Krita was ane of the showtime painting applications to support OpenGL to return the image. And while OpenGL gave u.s.a. awesome performance when rotating, panning or zooming, rendering quality was lacking a bit.

That's because by default, OpenGL scales using some fast, merely inaccurate algorithms. Basically, the user had the choice between grainy and blurry rendering.

Again, as part of his sponsored work by the Krita Foundation, Dmitry took the pb and implemented a high-quality scaling algorithm on tiptop of the modern, shader-based architecture Boudewijn had originally implemented.

The upshot? Even at small zoom levels, the loftier-quality scaling option gives cute and fast results!

(Image by Timothee Giet — view separately to run across information technology properly)

We hit a snag hither, though: on Windows, Krita didn't render anymore on Nvidia graphics cards with the latest drivers. But our awesome community of users did a whip round and pretty shortly the Krita Foundation was presented with enough money to get a new Nvidia card — and within half an hour of getting the card installed, the outcome was fixed!

G'Mic

Krita 2.8 volition take initial support for the One thousand'Mic set of very nearly magic epitome processing algorithms, out of the box. Developed by Lukáš Tvrdý, this new plugin makes information technology really easy to, for instance, colour line-art, a feature in huge demand by artists.

Windows

We have been making Krita builds for Windows for near a year now. Since the original OpenGL refactoring in May, Krita has supported OpenGL on Windows as well. While still not perfect, our builds are improving enough that Krita ii.8 volition be the showtime stable Krita release for Windows.

Clones Array and Wraparound Drawing Mode

We've featured these before. The Clones Array tool is especially handy for artists working on tile-based games, while wraparound drawing mode is awesome for making textures that need to exist tiled seamlessly.

And more…

Sascha Suelzer has improved on resources tagging system. Camilla Boemann has been improving the PSD import and export filter and the crop tool. Michael Martini then started polishing the crop tool even further. Dmitry rewrote the code that mirrors a layer (not to exist confused with the canvas mirroring way…) At that place are a huge number of bug fixes,  the default brush presets have been carefully tuned and take really nice new icons,  Sahil Nagpal fixed a bunch of filters for his Google Summertime of Code project, masks are at present grayscale-based, making it easier to pigment on them — and much, much more. I am already dreading writing the release announcement!

Requite it a spin

Windows users can requite the current development version a spin by downloading the packages from KO GmbH'southward download page, while Ubuntu users tin use Dmitry's Krita Lime repository.

Support Krita and Get Support

While much of the work on Krita is done past enthousiastic volunteers, the Krita Foundation is currently sponsoring Dmitry Kazakov to work full-time on Krita. Please help the Krita Foundation by subscribing to the development fund!

And if yous are a professional Krita user, either individually or in a VFX studio setting, recall that KO GmbH offers commercial back up for Krita, likewise. Check out the Krita Studio website for more information!

Krita Mailing List

Exist notified with new downloads and upcoming release information. We will non transport you whatever type of Sale or Express Time Only junk. Just the adept stuff!

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Source: https://krita.org/en/item/on-the-road-to-krita-2-8/

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